

Science Career Magazine
Issue for October 01, 1999
- Science Career Magazine
- Scientists in Computer Gaming: Resources
- By
Next Wave Staff
- FEATURE INDEX: SCIENTISTS IN COMPUTER GAMING Game Developer Magazine MathEngine PseudoInteractive Inc.
- Science Career Magazine
- Scientists in Computer Gaming: *Feature Index*
- By
Next Wave Staff
- 1 OCTOBER 1999 Introduction How would you like to spend your professional life doing nothing but playing computer games? Greg Street left marine science for the gaming industry when he saw an online want ad for game designers. Michael Skolones wanted to understand the universe as a physicist, but instead
- Science Career Magazine
- Scientists in Computer Gaming: Deciding to Entertain
- By
Joe Decuir
- FEATURE INDEX: SCIENTISTS IN COMPUTER GAMING M y parents were both educated in science; my mother was a degreed nurse and my father was an engineer (University of California, Berkeley, 1948). He gave me my first Erector Set when I was 6 years old, and I was hooked on technology.
- Science Career Magazine
- Scientists in Computer Gaming: Introduction
- By
Mark Sincell
- FEATURE INDEX: SCIENTISTS IN COMPUTER GAMING H ow would you like to spend your professional life doing nothing but playing computer games? Does building empires, slaughtering trolls with a broadsword, and winning aerial dogfights with the Red Baron in the Berlin skies appeal to you? And what if I threw
- Science Career Magazine
- Scientists in Computer Gaming: Going to Game University
- By
Andy Karn
- FEATURE INDEX: SCIENTISTS IN COMPUTER GAMING A lthough I learned Fortran as part of my undergraduate science education, my real interest in software goes back to the mid '80s, when my research group in the physics department at the University of California, Berkeley, bought a Macintosh. I began using it